

You will want to save the game in the fireplace room before you go through the door. and if you started screwing with the order as soon as you stepped into the room, you will find that the order in which you created the fires will remain (unless you reload from a point earlier in the game). Each fireplace toggles (on and off) two other fireplaces. Go through the portal, and you will be presented with a room with seven fireplaces (which Geralt can ignite or extinguish like torches). If you are having trouble remember what the pass word is try this: Once you do, you will need to find the Strong man. In Act Three, assuming you didn't sell the note, you need to go to the market place and find someone that can explain the note to you. He'll then offer to buy the note from you (ending the side quest), or you can keep it for more discoveries down the road. Talk to him about the note and he'll tell you that it is a note providing instructions on necromancy, a forbidden art. With the note in hand, go to see Dethmold in the Kaedwani camp's upper reaches. He will tell you what it contains and offer to buy it.' Continued abuse of our services will cause your IP address to be blocked indefinitely.(LEFT) 'In the cellar, light the candles in a certain order to reveal a hidden room with a special parchment.' (RIGHT) 'Take the parchment to Dethmold. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.


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